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Object-linksObject-Links in Collective IntelligenceAs Pierre Lévy? explains so well in a paper called Collective Intelligence and its objects (1994), "The players use the ball simultaneously as an index that turns between individual subjects, as a vector that allows everyone to design everyone, and as the main object, the dynamic link of the collective subject. We shall consider the ball as a prototype of the linking-object, the collective intelligence catalyzing object". Melody, ball, objective, or 'objective' of the meeting, no doubt that original collective intelligence gets built upon convergence of individualities toward a collectively pursued object, whether or not the object is a physical or symbolic one (a project for instance). When they belong in symbolic space, it is an absolute necessity that these objects must be clearly identified and united in their number and quality by each participant of the group, otherwise this leads to some of those fuzzy situations that all of us have already painfully experienced. Communities – whatever is their structure — always self-organize around circulating objects, whether these objects are real or symbolic. These include items such as balls, objectives, ideals, enemies, prey, melodies, art, or symbols. In our sport team this mechanism is very simple: the position of the ball and the global configuration of the group on the field provide each player with a sufficient, rich, and angled information (according to his or her position in the playing field). Then the experience and expertise of each player can be used to interpret and exploit this information in the most optimal way. In social and professional communities, these objects are often hazy, (too) numerous, fluctuating, and even undetermined, so much so that they often become as numerous as the participants. This is usually is accompanied with desynchronizing and dissolution issues that each of us has already experienced. Objects-link can be separated in three big categories:
Attraction and repulsion objects (yum-yum and monster) are indisputably the most archaic variety, which probably originated in the first positive sum economies in the animal and human worlds. Made to create the world, Art-objects are permanently reinvented, nourished by their own creative nature. They are updated, destroyed, replaced, and reincarnated in much the same manner as Tibetan sand mandalas. They are 'Whole for All' where interiorities are connected with one another. They build the world in which they will live. For these reasons, Art-objects are not rational: what rationality could explain human rights or entice us with a vision of an ideal world? Collective Intelligence as a discipline needs to provide a framework about how to objectivize, play and represent each of these objects-link within its artificial and virtual spaces.
Contributors to this page: Jean-Francois Noubel
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